Is a minimalist action arcade game with one rule: dodge everything.
In 2020 we shipped HyperDot to nearly 1M players wordwide with Charles McGregor of Tribe Games doing player insights, gameUX, production, and business development. As a part of the co-creative team I worked on the game's numerous systems such as progression, information architecture, and usability.
On business I lead the game's strategy including platform negotiation, store placement, and even a few special projects that never saw the light of day due to COVID-19 such as HyperDot x Adapative Controller campaign in partnership with 100+ Microsoft Stores across the globe.
Charles McGregor
Creator, HyperDot
Nicolaas VanMeerten
Player Insights, GLITCH
Holly Harrison
Marketing, GLITCH
Rae Hushion
Tools Engineer, GLITCH
Cherry Rae Thompson
Consultant
Innovation in Accessibility Nominee, The Game Awards 2020
Noteworthy Advancement in Accessibility, IGN Awards 2020
Best of E3 2019: The Games and Gadgets to Watch, Tom's Guide
Ten under-the-radar games at E3 2019 you need to get excited about right now, Washington Post
Most Promising Games From Game Devs of Color Expo, Screenrant