Is a minimalist action arcade game with one rule: dodge everything.

In 2020 we shipped HyperDot to nearly 1M players wordwide with Charles McGregor of Tribe Games doing player insights, gameUX, production, and business development. As a part of the co-creative team I worked on the game's numerous systems such as progression, information architecture, and usability.

On business I lead the game's strategy including platform negotiation, store placement, and even a few special projects that never saw the light of day due to COVID-19 such as HyperDot x Adapative Controller campaign in partnership with 100+ Microsoft Stores across the globe.


Charles McGregor
Creator, HyperDot

Nicolaas VanMeerten
Player Insights, GLITCH

Holly Harrison
Marketing, GLITCH

Rae Hushion
Tools Engineer, GLITCH

Cherry Rae Thompson

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